Each account allows you to have 4 characters in total. These characters can be either Elvine or Aresden.
Enter your name, and design the character as you want. You'll also have to pick your starter Stats "Warrior", "Magician" or "Master".
Now we are getting to the fun part, inside the game. You need to login with the account you have just created.
You can create 4 characters in each account. You are free to create as many accounts as you wish, as long as your e-mail address is valid. Click on "Create New Character" to make your first character. |
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At the start you have 10 stat points you can add to your character. You can change gender, hair style, color of hair, color of underwear and skin color. At the bottom of the screen there are some character types you can choose. |
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If you click at one of them, it will decide the stats for you, suitable to that play-style. After we are done doing our character, we will try creating it. Sometimes the character name is in use, and you have to try another name. When your character is created you return to the character selection screen. All you need to do now is double-click on your new character to play! |
Each character has six specific points that can determine the personality of the character. As your characters level increases you obtain 3 additional stat points. Each stat point area can range from 10 to 200.
Name / Abbreviation | Info |
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Strength (STR) |
The STR points defines the power of a character. The STR points relate to the maximum load you can carry and the weight of item you can wield. All weapons have a STR requirement for "full swing speed". STR also adds a damage bonus to attacks. The higher your STR, the better armor you can wear. *LOOK ADDITIONAL INFO* |
Vitality (VIT) |
The VIT Points define the vitality points of a character and the amount that is regenerated. The more VIT you have, the higher your regen and the more effective "Health Recovery" Armor is. |
Dexterity (DEX) |
The DEX points define the agility of a character. If your DEX points increase, so do attack success and defense rating. |
Intelligence (INT) |
The INT points define the intelligence of a character. The more INT points you have, the more spells you can learn for both attacking and defense. |
Magic (MAG) |
The MAG points define the magical ability of a character. Increasing MAG points results in an increase to mana points as well as the amount of mana that is regenerated. The more MAG you have, the higher your casting probability is, as well as the speed of casting. MAG also gives a bonus to damage. |
Charisma (CHR) |
The CHR points define the charisma of a character. At 20 points CHR or above, you are able to create a Guild. Increasing CHR points enables you to buy items at cheaper prices. |
At level 180 you can change your Stats by using majesty points.
** ADDITIONAL INFO FOR STRENGHT POINTS
Example use of strenght.: Short Sword: (10 - 26) minimum 10 strenght maximum 26 STR.
This means that this sword having achieved a maximum speed 26 strength, but if one exceeds this figure, the speed is the same as if you had 26 strength.
The (10 - 26) you can see it on any weapon that you buy in the Blacksmith, special weapons ask for the same amount of strenght. Except the weapons "Agile" & "Light", the first ones decreases 1% to the second number (the maximum necesary) and the seconds one less 1% to the minimum necesary.
Another function is to add strength damage for every 10 points of strength, you will have a bonus 2% on your shots.
Characters have a limited capacity to carry objects and running. The force will enable us to carry heavier objects, and have more stamina points (SP)
There are a range of skills that you can have within the game, however your limited to 700% per character.
When you reach 100% in a weapon skill you obtain a special ability that allows you to make a Critical Attack .
This is a power attack that also increases the range of the weapon, each weapon has their own range.
The higher your skill the greater your chance of a successful attack, dodge or completion.
Magic Resistance |
Defensive Skill 100% skill = Level x2 |
Magic Skill |
Magic Attack Skill 100% skill = 50 MAG |
Hand attack |
Hand Attack Skill 100% skill = 50 STR |
Archery |
Weapon Attack Skill 100% skill = 50 DEX |
Short sword |
Weapon Attack Skill 100% skill = 50 DEX |
Long sword |
Weapon Attack Skill 100% skill = 50 DEX |
Fencing |
Weapon Attack Skill 100% skill = 50 DEX |
Axe |
Weapon Attack Skill 100% skill = 50 DEX |
Shield |
Defensive Skill 100% skill = 50 DEX |
Hammer |
Weapon Attack Skill 100% skill = 50 DEX |
Pretend corpse |
Defensive Skill 100% skill = 50 INT |
Staff attack |
Weapon Attack Skill 100% skill = 50 MAG |
Poison Resistance |
Defensive Skill 100% skill = 50 VIT |
Mining |
Gatherer / Gold Making Skill 100% skill = 50 STR |
Fishing |
Gatherer / Gold Making Skill 100% skill = 50 DEX |
Farming |
Gatherer / Gold Making Skill 100% skill = 50 INT |
Alchemy |
Creation / Gold Making Skill 100% skill = 50 INT |
Manufacturing |
Creation / Gold Making Skill 100% skill = 50 STR |
Taming |
Creation / NPC Domination Skill 100% skill = 50 CHR |
Skinning |
Creation / Gold Making Skill / Monster parts gathering 100% skill = 50 INT |
Salvaging |
Creation / Retrieve stats from weapon & armor to Stat Gems 100% skill = 50 STR |
Enchanting |
Creation / Upgrade Stat Gems / Insert stats from weapon & armor 100% skill = 50 STR |